PurePlay is a 7-layer anti-cheat launcher engineered for professional game servers. It stops bots, macros, virtual machines and pixel automation before they reach your game client — with enterprise-grade hardware fingerprinting, real-time behavioral analysis, and 24/7 support.
You didn't build a community so someone could drain it with a $20 automation tool. PurePlay is designed specifically to neutralize the four threat vectors that every server owner faces.
24/7 headless clients draining resources, flooding the economy, and killing player retention. PurePlay kills them at launch.
AutoHotkey, AutoIt, macro recorders and keyboard/mouse timer loops — detected by behavioral and timing analysis.
VirtualBox, VMware, Hyper-V, sandboxes and nested hypervisors — identified through hardware-layer fingerprinting.
Screen-reading bots that click by color patterns. Our behavioral engine learns what a human looks like — and what doesn't.
Every single launch runs through seven independent checkpoints. A threat has to defeat all of them. None of them have.
Your admin dashboard is a live operations map: every login, every blocked threat, every suspicious hardware fingerprint — visualized as it happens, exportable when you need it.
No upsells. No "enterprise tier." One payment, every feature, for every server size.
Behavioral + signature detection for every known bot framework and emulator in circulation.
VirtualBox, VMware, Hyper-V, nested hypervisors and custom sandboxes — identified at launch.
Detects speedhacks, overlay injectors, memory editors and unauthorized graphical modifiers.
Ban the device, not the account. Multi-vector HWID survives reinstalls and driver spoofers.
Real-time humanness scoring. Learns what a human looks like — and what a pixel-bot doesn't.
Threat DB syncs automatically. Zero-day cheats are blocked on the first detection.
Incremental patching with SHA-256 validation, parallel downloads, CDN-ready manifest.
Direct line to the engineering team. Not tiers. Not tickets. A human, every hour, every day.
English, Portuguese, Spanish and Polish shipped natively. Extend via JSON for any locale.
We built PurePlay because nothing else did what a serious server actually needs. See the gap.
| Capability | PurePlay | Generic launchers | In-house script |
|---|---|---|---|
| 7-layer paranoid anti-cheat | Included | None | None |
| Anti-VM / anti-sandbox | Native | No | Partial |
| Hardware ID (multi-vector) | Yes | Basic | No |
| Pixel-automation detection | Behavioral | No | No |
| Real-time admin dashboard | Live | — | — |
| Auto-updated threat DB | Daily | Static | Manual |
| Incremental client updates | Delta | Full DL | Full DL |
| 24/7 engineer support | Direct | Email only | You are the support |
| One-time payment | $1,200 | Subscription | Dev-hours ×∞ |
No tiers. No per-player fees. No subscription creep. Pay once, own it, ship it.
Straight answers. No marketing filler.
One-time. Per server. You pay once, you own the license, you ship your server. No renewals, no seat counts, no hidden "pro" tier. Updates to the threat database and the launcher itself are included — forever.
Multi-vector. We fingerprint CPU flags, timing signatures, hardware tables (ACPI, SMBIOS, MAC OUI), device enumeration, and guest-tool residuals. Even custom-patched VMs and nested hypervisors trigger at least two layers, which is enough to flag, ban, and log.
That's exactly what our behavioral layer was built for. We model human input — cadence, jitter, micro-corrections, reaction curves — and score every session. A pixel-bot looks like a metronome. A human looks like a human. The launcher learns the difference in real-time.
No. Every block raises a ticket with full forensic metadata (HWID, IP, process, reason, timestamp). You review, you decide. Nothing happens silently. The system is designed so the action is always reversible and always auditable.
Direct line to the engineering team — not a ticket queue. If your server is under attack at 3am, someone answers. Integration help, custom rule tuning, emergency response to novel threats. One engineer, one message, one hour response SLA.
PurePlay is protocol-agnostic — it wraps the client launcher, not the game protocol. We're in production on MMORPG stacks (Tibia forks, Ragnarok, Mu Online, Lineage-family) and work with any Windows client. If you're not sure, ask us and we'll confirm in 24 hours.
Average onboarding: 2 days. You point the launcher at your file manifest and API, we configure the protection profile, and you ship. White-label branding (logo, colors, copy) is included in setup.
Join Arcanum, Drakmora and Exorion. Ship PurePlay this week.